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ROCKFORD RACING LEAGUE

Official Rules

The RRL rulebook — sportsmanship, race conduct, penalties, and scoring.

Participation Requirements

Registering for the RRL requires regular participation. Missing races repeatedly without notice can cost you your grid spot.

  • Let us know in advance if you're unable to attend a race.
  • Don't miss more than 3 races in a row.
  • Don't miss more than 5 races in total.
1.

General Principles

1.1 Sportsmanship / Fair Play

Taking part in the RRL requires following the principles of good sportsmanship. In motorsport, this is also known as racing etiquette. It means sticking to the rules and avoiding any behavior that makes you look unsportsmanlike. Anyone who doesn't comply disqualifies themselves from taking part in the RRL.

1.2 Regulatory Gaps

Unsportsmanlike behavior not covered by an existing rule can be penalized individually by the Commission.

2.

Communication Rules

2.1 Disrupting Voice Chat

Severely distracting other drivers through unnecessary talking in voice chat results in 2 penalty points.

2.2 Insults

Severe insults are punished with 25 penalty points. A second offense results in a 1-race ban. A third offense results in exclusion from the RRL.

3.

Conduct in Duels

Duels must be kept as contact-free as possible. Unexpected maneuvers must be avoided.

3.1 Anticipatory Driving

As chasing driver, you must watch and respect the defending driver's racing line to avoid contact (including their braking and steering). This doesn't apply to unnecessary braking or steering by the defender.

3.2 Leaving Room

When two drivers are side by side, each must respect the other's line. It doesn't matter who's further ahead — both drivers have the right to continue on their line.

3.3 Changing Line

The defender may change line once (a "fighting line") and move back onto the racing line. When doing so, the defender must leave enough room not to ram or push the attacker off. Repeatedly changing line (weaving / zig-zagging) counts as blocking.

3.4 Blocking

Deliberately blocking another driver results in 1 penalty point per incident.

3.5 Dive-Bombing

It's forbidden to brake late and dive down the inside of the defender to force them to swerve or to ram them (dive-bombing). Overtaking on the inside is allowed if you're alongside the defender or not obstructing them.

4.

Conduct in Accident Situations

You may maneuver around an accident with foresight, but must not ram anyone out of the way. Anyone involved in an accident must avoid an unsafe reentry. When in doubt, respawn.

5.

Penalty Points for Accidents

5.1 Minor Bump

Minor bumps without significant time loss (no standstill, no spin, no position loss) result in no penalty.

5.2 Negligent Overtaking

Overtaking through grossly negligent ramming (even with little time loss or a half-spin) results in 1 penalty point.

5.3 Causing a Stop, Spin, or Position Loss

Ramming that causes the opponent to come to a stop, spin, or lose a position results in 2 penalty points.

5.4 Knocking Off Track or Rollover

Knocking someone off the track or causing a rollover results in 3 penalty points.

5.5 Mass Crash

A mass crash affecting more than 3 drivers results in 10 penalty points.

A driver who collects penalty points 3 times within 5 races starts the next race from last place. The cycle then resets. Standard penalties apply to unintentional accidents. If an accident is caused deliberately or intentionally, an additional individual penalty may be imposed.

6.

Rules for Lapping / Blue Flag Situations

6.1 Yielding When Not in a Duel

Lapped drivers who are not in a duel must let the faster, lapping car through at the first safe opportunity and, if necessary, lift off the throttle.

6.2 Duels Under Blue Flag

Lapped drivers who are themselves in a duel must both allow the lapping car to pass without overtaking each other in the process. This situation must not be used to gain positions over other lapped drivers.

6.3 Defending Against Lapping

Lapped drivers who try to defend against being lapped, or who don't leave room despite a reasonable opportunity to do so, can be given 1 penalty point per defensive attempt, per the Blocking rule (3.4).

6.4 Collisions During a Lapping Duel

Lapped drivers who engage in a duel with lapping cars and cause a collision as a result receive the standard penalty points.

6.5 Failing to Announce

Lapping drivers who don't make themselves known in time (e.g. via horn or voice chat) and cause a collision while lapping also receive the standard penalty points.

7.

Technical Violations

7.1 Jump Start

A clearly recognizable jump start (from 0.11 seconds early) results in 4 penalty points.

7.2 Cutting the Track

Extremely cutting the track results in an individual penalty.

7.3 Using Off-Road Tires

Driving on off-road tires results in a 50% points deduction.

7.4 Using Glitched Parts

Competing with glitched parts results in individual penalty points.

7.5 Curb Boosting

Clearly using curb boosting results in individual penalty points and can lead to disqualification. (reference video)

7.6 Break Boosting

Using break boosts results in disqualification from that race.

7.7 Other Bug, Glitch or Mechanic Abuse

Deliberately exploiting any other bug, physics error, glitch, or game mechanic for a competitive advantage is prohibited and results in individual penalty points and can lead to disqualification.

8.

Video Evidence

8.1 Submission Format

Video evidence may only be submitted as links (e.g. YouTube).

8.2 Own Footage Only

Only your own footage may be used to request penalties.

8.3 Check Criteria First

Please check the criteria under Section 5 yourself first and mark it clearly.

8.4 Submission Window

Video evidence can be submitted between race day and the following Wednesday.

8.5 Clearing Yourself

If video evidence clearly incriminates a driver, they can only clear themselves with another video.

8.6 No Footage Recorded

Anyone who doesn't record footage risks not being able to defend themselves.

8.7 Commission Requests

The Commission can request videos at any time to prove boosting.

9.

Appeals Against Penalty Decisions

9.1 Review the Videos

The relevant videos must be reviewed yourself.

9.2 Cite the Rules

The applicable rules must be cited.

9.3 Written Justification

A detailed justification must be submitted in writing in the team chat.

10.

Substitute Drivers

10.1 Sign-Up

Substitute drivers can sign up for a race at any time via Discord.

10.2 No Advance Reservation

Substitute drivers cannot be reserved in advance.

10.3 Points Allocation by Standings

Points are always allocated according to the current standings (by performance) — the best-performing substitute drives for the highest-placed absent driver, the lowest-performing substitute drives for the lowest-placed absent driver.

10.4 Substitute Limit

Each driver can be represented by a substitute a maximum of 3 times. After that, an absence always results in 0 points.

10.5 Disproportionate Result

If a substitute scores a disproportionately high number of points for an absent driver, those points aren't counted — the points of the next-best substitute driver are used instead.

10.6 The John Rule

If a substitute scores more points than the absent driver's own best result of the season, that substitute cannot be used again for the same driver.

11.

Announcement of Tracks and Classes

The RRL only races on tested tracks and specially balanced vehicle classes. The available tracks and vehicle classes can be viewed by all drivers at any time. The track and class for race day are announced shortly before qualifying, to minimize any advantage for drivers who grind ahead of time.

12.

Qualifying

Before each race there's a 3-lap qualifying session. Drivers start the main race in the order of their qualifying lap times. The car used in qualifying may be swapped out for the main race. Anyone who doesn't take part in qualifying starts from the back.

13.

Points System

1 extra point is awarded for the fastest lap.

13.1 Points Allocation for Disconnects

Points are awarded starting from the last driver to finish, in the order in which drivers were disconnected. (If the last driver to finish gets 5 points, the last driver to disconnect gets 4 points, the second-to-last 3 points, and so on.)

Vehicle Classes & Tracks

The full, currently maintained list of approved vehicles, their RRL classes, and the tested track pool.

Vehicle Classes

All approved vehicles, grouped by RRL class — searchable, with real top speeds from gtacars.net.

Browse Classes

Tracks

The pool of tested tracks the RRL races on, including region and layout details.

Browse Tracks